Bestiary

Over a hundred enemies and creatures: from the desperate and human to horrors that will give you nightmares. Elite stat blocks make dangerous foes genuinely terrifying, not just harder to hit.
Tactical and usually intelligent, humanoids are the most common creatures a party will face in Umbraeth.
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Beasts don’t scheme, hold grudges, or fight for a cause. Instead, they act on instinct, fighting for survival, food, or to protect their young or territory.
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Living dead are corpses raised through dark Magick and demonic ritual. Most hold nothing but disdain for the living, and some hunger for the innocent outright.
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Horrors are unnatural creatures distinct from the living dead. Where the living dead are corpses returned to motion, horrors usually come from something older: lost gods, forgotten rituals, and ancient Magick that predates memory.
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Creations are constructs: bodies given motion and purpose through alchemy or Magick instead of by birth.
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Most hags serve a demon in a similar way that priests serve gods, trading devotion for power. A demon’s gifts shape what the hag becomes almost as much as her nature does.
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