The Game
Left for the Vultures is a game about losing everything and taking payment in blood. Guided by the Fatebinder across a dying, brutal world, players embody Revenants tracking the people who destroyed them. Follow the trail, take the blood, and leave the bones. Just remember: the list of enemies always grows, and you aren't the only ones out for revenge.

A session of Left for the Vultures begins on the move. The Revenants arrive at their destination chasing a contact, a clue, or one of their targets, only to find the plan already broken. The mark is already dead, an ambush is waiting, or they get caught in something they hadn't anticipated. They aren’t heroes looking for a fight; trouble simply trails people like them.
Reaching their goal takes guile and violence, almost always ending in far more blood than anticipated. Sometimes they get what they came for; other times they inherit a new wound or end the night bleeding out in the dirt once again. That’s the game: they pull themselves up with new scars, and whoever put them down just made the list.
